Thanks a lot for your reply. Technically, yes, I could have our designers put in “Jump” nodes in our Dialogue Trees, and then utilize these to make an Undo functionality. But I would prefer to do it through scripting in some way, since that would give less clutter in our Dialogue Trees and be less error-prone.
Is it e.g. possible to Jump to a previous node in the Dialogue Tree, even though there’s not actually a Jump node put into the tree?
Or is it maybe possible at runtime to insert Jump nodes into a Dialogue Tree at every Choice node, just before I start the Dialogue itself?
Or do you have other good ideas for implementing something like Backtrack/Undo through code?
Thanks you very much in advance for your help.
Kind regards,
Uffe Flarup
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