Reply To: [Bug] Step Sequencer if one node is not active

NodeCanvas Forums Support [Bug] Step Sequencer if one node is not active Reply To: [Bug] Step Sequencer if one node is not active

#12784
Gavalakis
Keymaster

Hello,

Thanks for the bug report. That was a nice find.
To fix this, please open Connection.cs and change line #181 to return Status.Optional;.
Thanks!

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