Reply To: Passing information between Dialogue Tree and Scene

NodeCanvas Forums General Discussion Passing information between Dialogue Tree and Scene Reply To: Passing information between Dialogue Tree and Scene

#12831
cgraf062491
Participant

Thanks again for the help. What I was missing was adding a script to the Dialogue Tree in the Unity Inspector and making a public method that can be chosen in the Action Task. Now that I am up to making custom scripts to perform actions, I am wondering if there is a specific call like “DialogueTree.Pause()”, or something along those lines to that I can stop the dialogue from continuing on a click until I allow it. Any Pause, Stop, Continue, Go, or something along these lines that I can call in the custom scripts would be great. Does such a thing exist?