If you are using MonoDevelop, Visual Studio or similar, you can just get the rest of the available methods with the IDE’s intellisense, but I am sure you know that already 🙂
There are a couple more of similar methods as said before, those being, a few different StartDialogue overloads, StopDialogue, PauseDialogue and SetActorReference. The base type GraphOwner, where DialogueTreeController derives from, has a few more as well.
Regarding your EndAction issue, are you referring to a custom ActionTask? If so, can you please share the code?
What/where exactly is the Null Reference Exception? Can you please post the log?
Thanks.
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