Reply To: Empty Unity callbacks in MessageRouter (Performance)

NodeCanvas Forums Support Empty Unity callbacks in MessageRouter (Performance) Reply To: Empty Unity callbacks in MessageRouter (Performance)

#12883
gamedust
Participant

Hello,

Thank you for your response. For now we just removed unnecessary callbacks out of MessageRouter class and it works definitely faster.
As a solution we are going to use the reference to MessageRouter and call it’s method wherever it’s needed. If there will be any problems with that I’ll let you know.

However I have one more question not really related to previous one. As we can see Node Canvas supports AOT (AOTDummy). So can we use it with ill2cpp (like on iOS or Playstation) without problems?