I understand what you mean, but the fact that Asset Objects (like graph assets are), can’t reference scene objects is very standard in Unity workflow and is just how Unity works in general.
With that said, one thing I am looking at, is to allow nested graphs the ability to also be bound (like the root graph is able to), but when a sub graph is bound, it defeats the purpose of it being re-usable, since a local copy is made before binding it. Thus I don’t know whether bound nested graphs will solve any problems in this case where re-usability is required in the same sense that it can be achieved now by using asset referenced nested graphs.
Let me know what you think.
Thanks.
Join us on Discord: https://discord.gg/97q2Rjh
Login
Register
By registering on this website you agree to our Privacy Policy.