NodeCanvas Forums › Support › Accessing blackBoard variables from outside the FSM › Reply To: Accessing blackBoard variables from outside the FSM
Have you tried bool beginMoving = ??; gameObject.GetComponent<FSMOwner>().blackboard.SetValue("BeginMoving", beginMoving);?
bool beginMoving = ??; gameObject.GetComponent<FSMOwner>().blackboard.SetValue("BeginMoving", beginMoving);
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