The “Seek” action is using the Unity’ native [NavMesh system], which means that you should also correctly bake a NavMesh as described in the above linked Unity documentation.
If I understood correctly though, what you want to achieve is not supported by the Unity’s Navigation system, meaning that if the target destination position is not reachable “at all” (no path possible to be found within the baked navmesh), then the agent will not move as well.
Let me know if I misunderstood your question.
Thanks.
Join us on Discord: https://discord.gg/97q2Rjh
Login
Register
By registering on this website you agree to our Privacy Policy.