Thanks for taking the time to post here in the forums so that we can hopefully resolve the problems you are facing. I would have done the same even if you didn’t decide to delete the review by the way, since I strive for NC to be a good product first and foremost.
With that said, and as I stated in my reply in the review. such kind of crash has never been reported before and neither have I experienced any such crash. It would be super helpful for me to determine the cause, if you can please remember and share with me here the setup you had.
– Did the crash happened once you hit the “Play” in Unity?
– Were you using BehaviourTree prefabs?
– Were you using Bound or Asset Graphs?
– Were you using Pathfinding tasks especially the “Wander” one? The “Wander” task has a bug that could cause a crash in Unity 2017 (but not in previous versions).
Regarding Android and Blackboard reference, are you referring to the Bound Blackboard Variables feature, or something different?
Please let me know on the above.
Thank you.
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