hi, thanks for the reply.
ok, if change my question as a game example, an NPC has 3 action nodes: stand, walk, run when the NPC starts to run, there is some effect or animation coming out. I wish NodeCanvas has a system to notify me which node is running now and when it starts/ends, then I can connect this event to my code {some events manager }to trigger something as a generic way, rather than I write many different events in each action like running/walking …
if don’t have too many classes to subscribe it, then it shouldn’t have the performance issue. rather than checking the node status in update function running per frame.
Login
Register
By registering on this website you agree to our Privacy Policy.