I have a custom solution for this at the moment. I added a property called ‘Time’ in NodeCanvas.Framework.Task, so if you use Time.time or Time.deltaTime in a task, it will use the custom implementation instead of the regular one provided by Unity. It would be nice to see an official feature here.
By the way, doomination, if you use revision control software like Git, or similar, you should be able to merge in a new version and keep your own changes. This is what I’ve been doing and I updated twice since I started making some changes. Just make a separate branch for official updates and merge them into your current branch.
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