Yes, I was wondering if the system could do without Status.Resting and maybe that would make some things more simple to reason about while authoring BTs.
And yes, I did have something like that in mind. However, if that breaks overall consistency of decorator nodes in your view then it’s probably not a good idea. In any case, it would be nice to have either a WaitUntil like node that can be used by itself or a WaitUntil task perhaps? I now use a repeat until success and a condition node to get the same effect.
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