Hmm. The Status.Resting is a very important status which marks a node as “not yet executed after a tree traversal reset”, thus it is not really possible (at least with how the framework is currently set) to simply remove it 🙂
Having said that, I have noted down your request of a WaitUntil like node for the next version. Even though the solution posted before does indeed change the decorator functionality consistency, it is something that I could add since it can be a bit redundant to create another node that practically does the same thing with only a few changes overall. I will have to think a bit more about this, but I will probably make another node, even if only for consistency matters. 🙂
Thanks!
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