Sorry for late reply! So, to be able to save a list of references which list is going to be populated in runtime within the game, the way to correctly save that list and references, is to have all the references that are potentially going to be part of your list already stored somewhere within the same blackboard. This is required so that your “deck” list, knows what those references are.
This can be done, by having a list “AllReferences” and putting into that list all the potential references, and another list “Deck” which you modify, save and load in runtime.
I have made a video for you showing what I mean 🙂 [VIDEO LINK HERE]
Please let me know if that was clear.
Thank you.
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