NodeCanvas Forums › General Discussion › Feature request : templates with drag and drop. and see node content directly. › Reply To: Feature request : templates with drag and drop. and see node content directly.
Thx for your fast answer !
1) yeah i know this thing, but i find that it’s only for action and not “bundle of action”. My most used action task is “call function”, “wait”, “set visibility”. so i put them in the mainmenu. but drag and dropping from a always at screen panel, like prefabs, would seem faster for me. (if i am the only one who want this feature, it’s no use to add it 😉 )
2) yes, i thought also it was be done like this to have a clearer view. but i would fine useful to have the option to show some nodes always in “edit mode”. The workflow to click on the node, click on the action, and modify is too long for me.
I began to use NC to handle quests and dialogues in my RPG game, and it’s a little painful to copy/paste nodes, copy/paste conditions, etc.. (in FSM mode). I would like also add somes icons to identify immediately the purpose of the node : dialogue, go to,.. (like icons in behaviour tree mode)
(Same that above : if i am the only one who want this feature, it’s no use to add it 😉 )
3) i think i am the only one too who find this annoying, but i would like to see arrows go in vertical way and not only in horizontal way.
Ahah, with all those requests, i begin to think about developping a special asset for my needs :p