Thanks for your great answers.
Yes, I agree. Seperate stratege is complicated and maybe occurred some other problems because two files must use to be pair. Simply way, how about to use sub-asset for avoid this issue?
Now a day, NodeCanvas core models include two parts that core data and editor purposed data. If it is possible, how about split two models from GraphSerializationData? Then least, users can distinguish either changed or not. And of course, it can be excluded to deserialize in !UNITY_EDITOR environments.)
Anyway, it is also very helpful that detect opened files. I glad to wait for next NodeCanvas version.
Thanks:)
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