The text jittering going on is indeed something that first happened on Unity 2017 and does not happen in Unity 5.6 which I am working most of the time (for backwards compatibility). It looks like Unity changed something in the way the GUI is scaled.
After taking a closer look in Unity 2017, it indeed seems like this problem occurs. It just appears to be far smaller offset in some cases and this is why I initially didn’t even notice!
So, this is now something that I have to fix.. 🙂
Thanks again for your reports.
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