Both NodeCanvas and FlowCanvas are compatible with latest version of Unity, albeit some minor warnings about deprecated Unity APIs which will of course be taken care of in the next version.
Both also do support WebGL platform (I presume you meant WebGL), with only a simple extra step required (as explained in this [LINK] of the documentation).
A single FSM graph in NodeCanvas can only be at one state at any given time, but you could utilize multiple FSM graphs per object if that is something required. All graphs used on the same object, also share a single set of variables (called a Blackboard).
If you need any further clarification, please let me know.
Thank you!
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