Unfortunately I am still not able to fix this, due to the issues I am facing in building to WebGL in the first place.
I am really sorry about this!
As an alternative solution until this is fixed, I would suggest to please create a custom condition that subscribes to the event directly.
If you need exact code for making such a custom condition, please let me know and I gladly do so.
Once again, I am really sorry for the issue and the lack of fix until now.
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