I changed the code of CheckMouseClick2D.cs to work around the issue: (NOTE: To fix the issue above, you’ll need to change CheckMouseClick instead of CheckMouseClick2D, since that is what I used in my example scene)
I’m not sure yet if this approach will create other issues, but so far it seems to do the trick.
However, this does not solve the general issue with YieldResult, so I would still like to know your opinion on this matter.
Thanks,
Tim
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