Thanks for your further input on the subject. Bound nested graphs never made it till now, but is still a consideration probably for v3. Keeping the same scene references when copy/pasting is what would happen anyway automatically by the system if bound graphs were possible now, so that would be easy 🙂
About Node/Flow Canvas integration, I know about your other suggestion of Action/Condition tasks to be possible to implement as flowscripts. Is there any other suggestion you might have towards that front (integration between the two) ?
Hopefully in the future Unity will allow “bundles” in the asset store.
When that comes I will remember your “Ultimate Canvas” name suggestion 🙂
Thanks!
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