Reply To: NodeCanvas causes problems with incremental compiler

NodeCanvas Forums Support NodeCanvas causes problems with incremental compiler Reply To: NodeCanvas causes problems with incremental compiler

#13410
handsomegeoff
Participant

Hey Guys,

Thanks for letting me know about the workaround, Dave. It seems to work!

That said, a few things have changed since I originally posted this report and I wanted to share what I’ve learned; I’ve been able to confirm the problem isn’t with the incremental compiler; or at least it doesn’t seem to be. Here’s my reasoning (it’s going to be long winded, sorry)…

I had been using the incremental compiler because when I downloaded the Entities package initially, the built-in compiler complained about some C# 7.2 features that Unity had made use of in the Entities library. The incremental compiler didn’t have such problems as it seemed compatible with these features.

Now, having said that, Unity has since released Unity 2018.2. From what I can tell, they have added the C# 7.2 features as I no longer need to download the incremental compiler to build a solution with the Entities library. Great! Unfortunately, I still run into the same error. Please see below.

– I created a new project with 2018.2.0f2
– I added the NodeCanvas library
– I changed the player to .NET 4.X Equivalent
– Enter play mode – no problems
– I downloaded the Entity package from the packages manager
– *Boom* – stuff went south

I’m wondering if the problem lies with the Burst compiler included with the ECS framework? I don’t know. I wanted to share regardless, as it may come up when ECS and the Burst compiler leave preview and enter GA.

Thanks!
Geoff

Attachments:
  1. StillFail.png