Hello and sorry for the late reply (I was on a small vacation).
Thanks for the unitypackage. It helped me locate the problem very easy. To fix this allocation issue, please open up BTDecorator.cs file and replace the property “decoratedConnection” getter with this piece of code instead:
By the way, you don’t really need to use “Repeat Forever” as the root node of a BT, since that is already happening if the “Repeat” option is checked in the BehaviourTreeOwner inspector.
Thanks a lot for the report!
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