<quote>
First of all, thank you for wanting to support NC in your asset!
</quote>
My pleasure.
<quote>
If you mean “Script Define Symbols”, then by default NC does not add any defines there.
I can however if desired automatically add a define like “NODECANVAS” there, once NC initialize in the editor.
</quote>
yupp, this is exactly what i mean. PlayMaker adds various defines to Build Settings, what makes it possible to write code like that:
#if PLAYMAKER
// PlayMaker support here
#else
// No PlayMaker installed
#endif
But don’t do it just for me… I’ll fallback to let user download a unitypackage if they want NC support.
Maybe would be helpful in the future for other supporters
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