Yes, to be clear, I could understand some simple algorithms: how to make an enemy attack from a hideout (wait and attack when player is inside of trigger). Or how to make him approach, shoot and flee. Or to friendly follow the player.
But there are some things that are beyond my understanding, like formations (and group behaviour in general), or how to make an enemy dynamically hide from player’s line of sight (finding places where he is invisible), or to jump over player to attack from behind, or to dodge melee/bullets… And such things can be needed in many games.
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