Reply To: (FSM) Concurrent Action conditions?

NodeCanvas Forums Support (FSM) Concurrent Action conditions? Reply To: (FSM) Concurrent Action conditions?

#13497
meatloaf
Participant

I second this. Right now we are currently working on a networking game and having multiple layers / threads active at a time could handle things like data synchronizations pretty well i think.

If you have any other ideas for how I could handle this now I would love to hear them.

Thanks in advance!