Reply To: Canvas lagging with too many nodes

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#13543
sskipper
Participant

That does not work. I will just use the sub dialogue trees and break up the work load. It will take getting used to, but it should be more efficient that way. Thank you for your help. I will add a star to my review on Unity, the lagginess is only present if you don’t use sub dialogue trees and thus its not an end all of the asset.