Can you point me to the documentation of manually updating BT.
To clarify things. Is OnUpdate of task getting called from BT updating or is it using unity3d Update directly even when I’m using custom BT updating ?
Why all the fuss. I personally think that AI should be deterministic, there is no determinism in Update method, I cannot accept situation where application is behaving differently depending on someone FPS.
This is why I will use FixedUpdate or Repeating. Also I don’t have to update it every frame it could be done every n-th FixedFrame for example.
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