Hmm. What “functions” do you mean more specifically? The “CheckVariable(T)”, or “Check Unity Object” condition tasks, can be used to check if a unity object is null. What did you use to use before? 🙂
ConditionLists still work the same way you describe, so that if the first condition fails, the second one will not be evaluated at all, if the ConditionList is set to “ALL TRUE” (which basically means A && B).
So, if “A” is “myGameObject != null”, but it is null, then “B” will not be evaluated at all.
Please let me know.
Thanks.
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