Reply To: [Bug] BinarySelector and Breakpoint

NodeCanvas Forums Support [Bug] BinarySelector and Breakpoint Reply To: [Bug] BinarySelector and Breakpoint

#13682
Gavalakis
Keymaster

Thanks for the report.
It’s actually a bug in the way I handled breakpoints when Unity Editor is also paused and not a problem with Binary per-se.
Here is the fix:
1) Node.Execute, right after the log:

2) Change the YieldBreak coroutine to this:

Breakpoints puts node to Status.Running to fake mid code execution and since the breakpoint is handled before the node is actually executed.

Thank you.

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