NodeCanvas Forums › Support › [Bug] BinarySelector and Breakpoint › Reply To: [Bug] BinarySelector and Breakpoint
Thanks for the report. It’s actually a bug in the way I handled breakpoints when Unity Editor is also paused and not a problem with Binary per-se. Here is the fix: 1) Node.Execute, right after the log:
2) Change the YieldBreak coroutine to this:
Breakpoints puts node to Status.Running to fake mid code execution and since the breakpoint is handled before the node is actually executed.
Thank you.
Join us on Discord: https://discord.gg/97q2Rjh
Username
Password
Remember Me
By registering on this website you agree to our Privacy Policy.
Email
Username or Email