Reply To: Access external object variables?

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#13686
hellhound
Participant

Hello,

thanks for your reply. This is an option, but breaks the decoupling concepts I try to set up based on the ScriptableObject delegate pattern presented by Ryan Hipple on Unite 2017 (https://www.schellgames.com/blog/insights/game-architecture-with-scriptable-objects).

Actually I think about implementing special condition tasks referencing those objects to perform the checks instead of using base conditions, referencing the blackboard (i.e. a special CheckAmmunition, CheckRange condition task). This task could access the weapon referenced by the avatar. I know this couples the task but only the task …

Best regards,
Christian