So there’s no direct connection from an “Any State” to the “Idle” state. I do use two “Any State” nodes; one of which is completely independent, the other of which you can see on the image, eventually goes back to Idle through other nodes.
Setting it to “Check Continuously” does make the states transition correctly. If I understood its concept, it’ll check at every frame/tick if any of the conditions coming out of it will trigger, correct? If so, when reentering that node, I’d have to reset idleAction to empty or something so that the node actually activates before moving outside of it, right?
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