Reply To: Standalone WebGL node editing

NodeCanvas Forums Support Standalone WebGL node editing Reply To: Standalone WebGL node editing

#13840
Gavalakis
Keymaster

Hello Dave,

I have replied to your email regarding this question, but to reply here as well, unfortunately it is not possible because NodeCanvas does rely a lot on the UnityEditor API for the graph editor. While possible, it would take a lot of work to re-create a UI to represent the graph, able to run in the built/runtime application, which is something that has never been within the design scope of NodeCanvas.

Thanks!

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