Hey,
Sorry for the late reply!
Of course. Just to clarify though, what “onFinish” event are you refering to specifically? 🙂
Are you refering to adding ‘OnStateTransitionEvent’ on FSM class, or as a callback similar to OnStateEnter, OnStateExit and OnStateUpdate that is called on MonoBehaviours attached on the gameobject of the FSMOwner?
Please let me know.
Thanks!
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