Reply To: Not saving Game Objects inside BT

NodeCanvas Forums Support Not saving Game Objects inside BT Reply To: Not saving Game Objects inside BT

#13978
Gavalakis
Keymaster

@timv. In the very past, object fields of GameObject or Component type, used to be disabled when the graph in the editor was an asset, but it didnt work out well due to the case of a graph being bound to a prefab (still an asset) and trying to assign an object from that same prefab hierarchy. This should be a valid assignment, but the object field was still disabled. As such this “failsafe” was removed since it didnt work well.

With that said, I will take another look at this though and try to fine tune this to also acomodate this case.

Thanks.

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