I concur with gtranger. Is a future change possible to align this with Unity’s default behavior: an exception in Update doesn’t prevent future Update calls, etc, etc.
I’m not calling my BTs manually, but I do have situations where I’m testing a custom action, and it throws an exception (usually a missing reference). Instead of being able to assign the reference in the inspector and continue debugging, I have to restart the game and re-run the entire scenario because of this default behavior.
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