Reply To: Turn-based logic best practices?

NodeCanvas Forums General Discussion Turn-based logic best practices? Reply To: Turn-based logic best practices?

#13998
guyboots_thunderbro
Participant

I concur with gtranger. Is a future change possible to align this with Unity’s default behavior: an exception in Update doesn’t prevent future Update calls, etc, etc.

I’m not calling my BTs manually, but I do have situations where I’m testing a custom action, and it throws an exception (usually a missing reference). Instead of being able to assign the reference in the inspector and continue debugging, I have to restart the game and re-run the entire scenario because of this default behavior.