Hello and sorry for the late reply due to xmas vacation.
Hmm. Is there by any chance, a “missing script” attached on the FSMOwner gameobject?
You can also do a null check at the start of ‘GatherDelegates’ method (which is something I omited). To do so, you can please open up FSM.cs file and add this line of code at the very start of the ‘GatherDelegates’ method just to make sure that this is not the case:
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if(agent==null){return;}
Let me know if either of the above is the case.
Thanks!
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