Reply To: Garbage spikes

NodeCanvas Forums Support Garbage spikes Reply To: Garbage spikes

#14017
Gavalakis
Keymaster

Hello and sorry for the late reply due to xmas vacation.

Hmm..Judging from the profiler, it looks like that the allocation is caused from a new graph being deserialized (which can indeed be high). Is by any chance your events fired, somehow result in a new graph or GraphOwner based gameobject being instantiated?

Please let me know.

(PS: The version number by the way, can be seen on the top right of the Graph Editor window toolbar)

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