Hello and sorry for the late reply due to xmas vacation.
Hmm..Judging from the profiler, it looks like that the allocation is caused from a new graph being deserialized (which can indeed be high). Is by any chance your events fired, somehow result in a new graph or GraphOwner based gameobject being instantiated?
Please let me know.
(PS: The version number by the way, can be seen on the top right of the Graph Editor window toolbar)
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