Thanks a lot for the reproduction steps. I was able to identify and solve the problem.
To fix this, please open up ‘fsUnityObjectConverter’ and in ‘TryDeserialize’ method, ‘replace line of code: if ( reference == null || storageType.RTIsAssignableFrom(reference.GetType()) ) {
with this: if ( ReferenceEquals(reference, null) || storageType.RTIsAssignableFrom(reference.GetType()) ) {
Please let me know if that indeed works for you.
Thanks.
Join us on Discord: https://discord.gg/97q2Rjh
Login
Register
By registering on this website you agree to our Privacy Policy.