I have been reported this critial problem more than once lately with Unity 2018.3.x, after about 2 years within which this problem neven existed. I begin to think that Unity changed something lately as far as when serialization callbacks are called. This is obviously a very critical problem and I am doing everything I can to reproduce this on my end as to determine what is the cause.
If you have any further information you can share, that would be fantastic. For example:
Were there any prefabs involed?
Were you using any Sub-Graphs?
Are there any more cosole logs available that you can share?
Thank you.
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