Hm. This seems a problem with Unity’s DelayedTextField in general rather than specific problem to dynamic variables field, which occurs if you do not confirm the change (hit enter for example) before jumping to a different inspector. If you open up BBParameterEditor.cs and change line #93 from using a “DelayedTextField” and into using a normal “TextField”, there is no longer this issue. I opted to use DelayedTextField there for a few reasons, but normal TextField should also work fine. I might change this permanently as well.
Let me know.
Thanks.
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