Sorry, I think I made it very confusing on my last post.
“Check Any Slot Dead” was working correctly and it did something similar to what “Get First Slot Alive” does, which is the node that wasn’t working.
So I remade “Get First Slot Alive” as a ConditionTask (much like “Check Any Slot Dead”) in the form of “Blasd” and that, for some reason, seemed to work.
And I’m using DynamicVars on both “Check Any Slot Dead” and “Get First Slot Alive”.
I hope that I explained it clearly this time
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