Hi, sorry for the late response, got tied up with other work. It is an instance in the scene. There are two types of soundgroups in MA “MasterAudioGroup” and “DynamicSoundGroup”. It seems like the event scrips only reference the MasterAudioGroups.
I ended up making a new actiontask class just for the dynamic groups. Where I took your PlaySound script and just changed:
public BBParameter<MasterAudioGroup> soundGroup;
to
public BBParameter<DynamicSoundGroup> soundGroup;
And it seems to have got me where I need to be for the time being. Still it would be nice to be able to see all the available soundgroups from a single action.
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