Sorry for the late reply due to Eastern and thanks for finding this bug out along with providing the info. I can confirm that this is certainly a bug 🙂
To fix this quickly (even though I need to run a few more tets), please open up FSM.cs and change the OnGraphStoped method to simply be like this:
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protectedoverridevoidOnGraphStoped(){
previousState=null;
currentState=null;
}
This will fix the double call.
Thanks again!
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