It is indeed relevant to that other post you linked. Even though Unity makes it appear to be an error, it is really more of a warning, considering that the asset bundle is correctly built.
The message “Inconsistent asset when sorting preload assets: ” fileID: 0.” is super cryptic and does not really tell anything. I’ve searched everywhere for an answer but to no avail. I do know that it is relevant to the fact that the prefab is referencing a “not saved” asset (that is the temporary instace of the graph), but I do not do anything fancy other than creating an instance of a scriptable object.
Once again, I would consider this a (cryptic) warning and partialy some sort of a Unity bug. Can you please confirm that the asset bundle is built correctly indeed on your end as well?
Thank you.
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