I mean the issue where each variable is not treated as it’s own and instead any change to the blackboard marks the entire blackboard as changed and not the individual variable. Ideally it would be nice if blackboard variables worked how variables work on a normal c# component.
For example if the blackboard has a Health variable I want to be able to change the Health value in variants and have those values detected as overrides. And of course adding and removing variables should work like normal c# components current work.
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