Okay, I examined some more and figured out that it searches for int variable, but there’s only gameobject variable, that’s why it shows blank list. And it cannot understand that this gameobject actually has some int inside.
So Node Canvas can’t do deep search. It’s a great omission.
Also it can’t deal with singletons (by same cause). It can’t address variables via ClassName.instance syntax.
May I ask you to add such functionality (to search variables in deep and to bind them)?
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