This is a know issue, but it is more of a Unity ObjectField issue to be honest.
If you drag & drop the Dialogue Actor component itself, then you will be able to assign it to the field. However, dragging a gameobject that has a Dialogue Actor component attached, will not allow you to make the assignment as it should.
Thus, if you want to keep the original code to be of type IDialogueActor, please remember that assignment is possible by drag and drop the Dialogue Actor component itself.
Thank you!
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