Hi Vaggelis,
thanks for your prompt answer! Sounds like a difficult task. I would expect the copy/paste of the component to behave like a save/load of the BT or FSM. Actually this is what I have done as a workaround.
I’m not a big c#/unity pro but from your comment I guess, that the construction of the new node canvas component is no option for additional action. Maybe it can be done during activation? Since from my understanding the node canvas component must not be bound to a different blackboard than the local one. Or?
Or maybe the local blackboard can be used to check the correct bindings of the local node canvas components? When I tested it, a local blackboard was created but not used, so there is one in all cases.
Regards, Frank
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