I previously made a system to convert the json inside Unity’s yaml back and forth between a diff-able format and Unity’s format. I ended up giving up because parsing yaml is demonic by itself, dealing with json inside of it back and forth was a recipe for doom.
I’ve seen talks in this forum about having an external json file with the serialized data that Unity would consume. This would help because it can be properly pretty-printed (unity has fixed lengths for yaml and will break the string at any point it sees fit, so pretty-printed json inside yaml is terrible). But that would introduce a lot of maintenance issues with having to keep the file in sync with its parent, so I’m not sure it had any progress.
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